My bachelor project, a cinematic teaser trailer/vertical slice of a non-existing game, rendered in Unreal Engine 4.
All environment assets are scanned by myself using Photogrammetry, Photometric Stereo Capture or built by hand. The character was built by myself as well and can be found here: https://www.artstation.com/artwork/4r942
I also write a detailed breakdown article for 80.lv about this project: https://80.lv/articles/how-to-build-a-look-for-the-game/
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