Second semester project at Darmstadt University of Applied Sciences.
"When the most evil necromancer ever was decapitated his last curse killed everyone in his lair. Reduced to a skull, the necromancer has to work his residue magic to take control over different skeletons of his dead enemies and solve puzzle chambers in order to get back to his body and former glory. An action-focused puzzle game for PC."
The team: Rohan Duong: 2D art, Concept art, Rigging, Project management Manuel Mutter: Game & Leveldesign, Animations, Character modelling (runner) Marius Pieroth: Environment art, shadercreation, blockouts Ramon Schauer: Programming, Lighting, Levelbuilding, Brute Character, Additional Props Fabian Klein: Sound & Music Jeremy Ondrey: Sound & Music
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