Character I created for my bachelor project which will be a little short rendered in Unreal Engine 4.
Roughly 120k Tris and 3x 4k texture sets (Higher specs due to being a cinematic character).
Fully rigged with a blendshape based face rig and wrinkle maps in Unreal Engine 4.
Hair and Cape is simulated through the new clothing tool which was introduced in Unreal 4.16.
Roughly 120k Tris and 3x 4k texture sets (Higher specs due to being a cinematic character).
Fully rigged with a blendshape based face rig and wrinkle maps in Unreal Engine 4.
Hair and Cape is simulated through the new clothing tool which was introduced in Unreal 4.16.